![]() ![]() They have put in a fix for attempting to join password-protected servers from the server browser, and screenshots do not overwrite each other anymore. The code /cg_fov no longer resets to the default value in between matches and the Accept Game Invite" is now bound to its default key, which is F10. They have Enabled /cg_drawfps in their multiplayer games, and they have fixed their command-line +connect functionality. They have also fixed a lot of map exploits and issues that players had complained about. They have also fine-tuned the bolt-action rifle so that it is better balanced. Hits will now register correctly when a targeted player is leaning. This may sound like a small fix and a bit of a nit-pick, but it makes them harder to read and is technically still a hack, and Activision do not want people hacking their game in any way. They have also changed the game so that people cannot colour their nametag. There had also been a few device crashes that stemmed from Emulated Sound Devices, but those problems have gone now too. They have also fixed the HTTP Redirect functionality, so that downloading mods is easier (and/or possible) for game players. They have fixed the exploits that allowed for power ranking servers, and they have fixed the router-related server authentication errors that were present. ![]() The biggest and only real difference is the way the level is lit and the atmosphere on the map. ![]() It is a daytime version of a current multiplayer map. This patch has a new Multiplayer Map where the tide is out and the sun is high. ![]() The patch is also known as the COD: World at War Patch and the Call of Duty 5 Patch. It has already had over 100,000 downloads and currently has no major issues. The Call of Duty World at War Patch v1.2 was created on the 3rd of April, 2009. ![]()
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